VERSION 0.61

At this stage, NeoLemEdit can:
- Load and save LVL files
- Edit level skillsets
- Edit level stats
- Display level graphically (including VGASPEC levels).
- Save an image of the level (press S to do so) - steel areas are not rendered
  in this output image; it'll render it the same way the actual game will. This
  works with VGASPEC levels too.
- Edit steel areas
- Edit terrain
- Edit objects

NeoLemEdit cannot yet:
- Load and save levels from DAT files
- Create VGASPEC files


NeoLemEdit has full support for NeoLemmix-exclusive features within the
things that it is currently capable of editing. It is also fully compatible
with 32-color graphic sets (as well as standard ones, of course). It does not
yet have any support for VGASPECs with more than the normal amount of colors,
but there again, neither does NeoLemmix.

Note that it is important to use the NeoLemEdit.dat file from the same version
as the EXE you are using, otherwise certain menus might not work properly or
at all.




At this stage, NeoLemEdit does not yet have LemEdit's user-friendly menus for
choosing terrain pieces and objects. Adding and removing these and changing their
type is supported by a hacky fix. However, do note that this may have minor
glitches, usually relating to creating new pieces. If these are occuring, saving
the level and reloading it will usually fix it.

The following keyboard shortcuts are nessecary for certain functions:
  S : Saves an image of the level to "levelimg.png"
  M : Places a steel area in the middle of the screen
  + : Increases the terrain/object type ID
  - : Decreases the terrain/object type ID
Ins : Duplicates the selected terrain/object/steel
Del : Deletes the selected terrain/object/steel

Adding a new terrain piece or object is done by clicking their button on the
toolbar. It does not at this point give a nice menu, but does at least place one
which can be manipulated with the above shortcuts.